Season X, Update 4
💻: Dev’s News
We’ve been working hard since the release of The Entity: Chapter 3, squashing all the bugs that snuck their way in as well as listening to all of your valuable feedback! Thank you everyone for playing and we hope you have been enjoying it. Have you managed to escape yet? :eyes:
🌐Global & Main Hub
• Season X Prestige is Out Now!
• Added an on-screen popup when joining a queue
• Submitting an empty private game now takes you back to the same page
• Commander Ripples’ menu now shows an option to play Parkour Builders
• Fix Husky and Baby Hippo animations
👻: The Entity
• Items in cursor inventory and armour inventory now count towards item count
• Items have a slightly larger than 1 block hitbox
• Valves on floor 1 have been retextured to better fit the theme
• The glowing effect now shows correctly for valves on floor 1
• The correct sound is now played when putting vials into the vat on floor 2
• The glowing effect now changes to the left port after building the generator on floor 5
• The generator on floor 5 now has sound effects after being completed
• Acid puddles now deal damage when walked over
• Spectator nametags no longer show during the final cutscene
• Monsters will no longer randomly start running whilst actually walking
• Added new AI and mechanics to the librarian and the experiment to align with the difficulty curve for the floor
• Fixed items sometimes being unable to be picked up when dropped on the ground
• Fixed floor 2 objective sometimes resetting
• Increased all floor generation to add an extra room regardless of player count
• Slightly increased item spawns in every floor